We all want to play. That has different meanings for all of us, but the joy of settling in and letting the game wash over us as a PC is a different experience than building the session and guiding everyone into the thick of it. Some players end up trapped in the perma-GM role, and they (and let’s be clear, I also mean I) sometimes wish it weren’t that way. To help combat that, and spread the weight of running the game around, a group I played with had a novel solution: we would all run the game.
more “Co-GMing in a Shared World”Co-GMing in a Shared World
January 25, 2019