If you have been taking a look at the sorts of games I run or attend at conventions, or have taken a look at the Adventures page here on the site, then you know I enjoy telling contained stories. (If you haven’t been doing those things, then hi, welcome to Nerdhaus Games. Most posts in the Convention category have that in common) The appeal of one shots for me is twofold: scheduling and variety. Somewhere between those two points are significant benefits to you as a player and your existing game group, if you have one.
more “Breaking the Mold with One Shot Gaming”
Genre considerations in a tabletop game are tricky. On the one hand, playing to expectations and including elements from the wider genre is necessary (to an extent) for it to qualify as an example of the “thing.” On the other, playing too close to type can make the game boring or predictable. Where do you draw the line between staying faithful and being original?
more “When Tropes Attack: Genre Conventions in Tabletop Games”
Roleplaying games are distributed in book format (until someone invents an all podcast-and-YouTube-video distribution method), and has as its reference points prominent literary progenitors: Lord of the Rings, Dune, Neuromancer, Starship Troopers. But just as common, we talk about games in terms of film tropes and our games draw from film and television: the Matrix, Firefly, Star Wars, and Star Trek. A lot of jokes and memes have been written lately about “what if X was an rpg campaign?” What if the reverse was true?
more “CUT TO: Stealing the Language of Film for Tabletop Gaming”
We all want to play. That has different meanings for all of us, but the joy of settling in and letting the game wash over us as a PC is a different experience than building the session and guiding everyone into the thick of it. Some players end up trapped in the perma-GM role, and they (and let’s be clear, I also mean I) sometimes wish it weren’t that way. To help combat that, and spread the weight of running the game around, a group I played with had a novel solution: we would all run the game.
more “Co-GMing in a Shared World”