Genre considerations in a tabletop game are tricky. On the one hand, playing to expectations and including elements from the wider genre is necessary (to an extent) for it to qualify as an example of the “thing.” On the other, playing too close to type can make the game boring or predictable. Where do you draw the line between staying faithful and being original?
When Tropes Attack: Genre Conventions in Tabletop Games
February 11, 2019