Ten Candles and I have a brief but passionate history: I have written about it twice before (at KantCon and when I ran my own variant), I barely missed a chance for a pickup game of it with some friends a few weeks ago, I’m quoted on the Ten Candles website and have emailed back and forth with Stephen Dewey about my Running on Empty build.
I’m super into this game, is what I’m saying. So it makes sense that when I had the chance to jump into another session at Midwest that I would do it. This might be my last time writing about it for a bit, but it definitely won’t be my last experience with it. Let’s get to the session, shall we? more “Midwest GameFest 2018, Pt. 3 (Ten Candles)”
I’m working on a new project for the One-Shots which implements the Running on Empty setting as its background. Since Ten Candles happens in the dark, and Running on Empty is a survival horror setting where the sun never comes up, it made sense to me to figure out how they fit together.
more “Running on Empty: Tales from the Road (Ten Candles)”
The previous session of KantCon 2018 was detailed here.
I closed out my first night with another new game: Ten Candles. It came out in 2015 and I haven’t been listening closely enough to hear anyone discussing it. It started showing up in conversations alongside Dread (more on that soon!) and when one of my favorite GMs had a session running, I had to sign up. It is very much in the story-game world of improv and rules ultra-light, with some ritual elements and shared storytelling going on. The premise is that each session is a different chapter in humanity’s final moments against Them, otherworldly horrors that lurk in the permanent darkness that has blanketed the Earth for the last few days. Your characters’ inevitable demise is the story being told.
more “KantCon 2018, Pt. 2 (Ten Candles)”