KantCon 2018, Pt. 3 (Fate Accelerated)

The previous session of KantCon 2018 was covered here.

The only RPG session I ran all weekend was this one, a Fate Accelerated romp called “Forget It, Jake. It’s ToonTown,” a mashup of film noir tropes and Looney Tunes antics. It was Who Framed Roger Rabbit meets L.A. Confidential. A toon ingenue hires a human private investigator to look into threats made against her while filming a movie in Hollywood, with a fox toon journalist on their heels looking for dirt and the detective’s old partner from the ToonTown police force, a pig cop yearning to get back out there and solve crimes. Rounding out the team is the actress’s bodyguard, assigned by the studio to make sure she makes it through the production. These five will hunt through the back alleys of Hollywood and ToonTown, up against kidnappers and the toon Mafia, the White Glove. Each character also has a secret on a slip of paper which affects how the story unfolds. Familiarity with Roger Rabbit helps, but isn’t necessary.

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KantCon 2018, Pt. 1 (Red Markets)

KantCon, in Overland Park, KS, is my hometown convention. It was my first tabletop con four years ago, and is the only nerd event in town that I will absolutely plan around. This was its 10th year and had a big jump in attendance. The major effect of such high attendance was multiple games filling up, waitlists, and my playtests getting more attention than usual. Given that I was pretty excited to share Heist at this con (and had new buttons!), this was great news for me.

I’ll discuss the playtests in detail soon, but will briefly say I got great feedback and plenty of information for the next printing. Also had a lot of questions about my other projects, so that’s great, too.

My first session as a player was Red Markets, a zombie post-apocalypse game built around hustling for resources. The dice mechanic is clean and fits the theme: A red d10 subtracted from a black d10, plus skill modifiers, is the core mechanic. Any positive result is a success (or “stays in the black”), and any even doubles are critical success. Any odd doubles are a critical failure. A stat called Will allows you to spend a point and flip the two dice. That’s all we got in the session for mechanics.

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