Midwest GameFest, Pt. 7 (Dread)

It’s become a tradition at local gaming conventions that my friend Matt runs his Dread game in the Sunday morning slot. It’s traditionally kind of dead the morning of the last day, what with everyone having been up so late the previous couple days. I got lucky this time and Daylight Saving came through just after our Soth game and blessed us with another hour of sleep.

The twist this year was Matt adapted a Dark Heresy adventure he ran a long time ago for Dread, building an atmosphere of danger and inevitability to our exploring a derelict warship and following on the heels of a dangerous daemon. It was a blended team of Inquisitors racing against the clock to retrieve an Imperial artifact and save this ship in On a Collision Course with Destinymore “Midwest GameFest, Pt. 7 (Dread)”

Midwest GameFest 2018, P. 6 (Soth)

Who doesn’t love a good cult ritual? There’s something comforting about knowing right where to stand, what to wear, who to stab and when. This game blends the steadfast surety of a Lovecraftian doomsday cult with the madcap shenanigans of a Coen Brothers film. It’s Call of Cthulhu meets Fiasco in Soth, a game by Steve Hickey.

Our party was up for a wild time. By this point in the convention, each of us had played together a time or two, so the “getting to know you” phase of con friendship was well underway. I like to think that contributed to just how absurd most of this ended up…  more “Midwest GameFest 2018, P. 6 (Soth)”

Midwest GameFest 2018, Pt. 3 (Ten Candles)

Ten Candles and I have a brief but passionate history: I have written about it twice before (at KantCon and when I ran my own variant), I barely missed a chance for a pickup game of it with some friends a few weeks ago, I’m quoted on the Ten Candles website and have emailed back and forth with Stephen Dewey about my Running on Empty build.

I’m super into this game, is what I’m saying. So it makes sense that when I had the chance to jump into another session at Midwest that I would do it. This might be my last time writing about it for a bit, but it definitely won’t be my last experience with it. Let’s get to the session, shall we?  more “Midwest GameFest 2018, Pt. 3 (Ten Candles)”

Midwest GameFest 2018 Pt. 1 (Bluebeard’s Bride)

Content Advisory: domestic and sexual abuse or trauma

This weekend was Midwest GameFest, the other tabletop convention here in town after KantCon in July. It’s a solid tabletop convention on the other side of the city and serves a somewhat different crowd of gamers. It also happens to be within a week of my birthday every year, so I usually take a day off work and treat myself to a gaming weekend before we head into the holiday season.

It’s a four day event, but Thursday can be a little sparse. I wasn’t planning on taking another day off work, but a friend of mine was running a game I have heard really good things about and I knew I would have to add an evening onto my schedule to make it happen. The game is Bluebeard’s Bride, a Powered by the Apocalypse system written by Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson. more “Midwest GameFest 2018 Pt. 1 (Bluebeard’s Bride)”

KantCon 2018, Pt. 2 (Ten Candles)

The previous session of KantCon 2018 was detailed here.

I closed out my first night with another new game: Ten Candles. It came out in 2015 and I haven’t been listening closely enough to hear anyone discussing it. It started showing up in conversations alongside Dread (more on that soon!) and when one of my favorite GMs had a session running, I had to sign up. It is very much in the story-game world of improv and rules ultra-light, with some ritual elements and shared storytelling going on. The premise is that each session is a different chapter in humanity’s final moments against Them, otherworldly horrors that lurk in the permanent darkness that has blanketed the Earth for the last few days. Your characters’ inevitable demise is the story being told.

more “KantCon 2018, Pt. 2 (Ten Candles)”