You Reap What You Sow

I’m so glad to bring you You Reap What You Sow, a new narrative one-shot RPG that explores the uneasy alliance of three undead beings all descended from one human life. How did you die, why did you get separated, and how can you come to some kind of closure before the Reapers put you back in your grave(s)? Grab a deck of cards and 2 friends to find out!

This premise started off as a bit of a joke: if your soul got reincarnated but your body was raised by a necromancer, which one is the real you? And if your mind was harvested into a Frankenstein’s-Creature-type promethean, do we trust the soul, the body, or the brain? A real Corpse of Theseus situation. The longer I thought about it, the less it was a joke. I was already developing what would become Boneyard, a domino-based game about Reapers & Omens guarding the line between life and death and guiding lost souls into a final rest they do not fully understand, and thought that a game exploring this undead life-triangle trying to solve their potential murder before the Reapers get them could be a great way to explore that world. Marry it to a Descended from the Queen framework of cards and prompts with enough additional game added on with the Demise, Connection, and Reaper countdown clocks and voila! You Reap What You Sow came down from the ceiling slab while I shouted “It’s (technically) alive!”

This version is still in development but is 100% playable. I’ve run it with some of my people and incorporated their feedback, and we’re looking at the final game perhaps being a hybrid of book and custom card deck or exclusively custom-card-based. I always like to include the option of playing with poker cards whenever possible, as I understand both international shipping and keeping track of yet another custom deck can be a pain, but let me know if you have strong feelings one way or another regarding the future format of the game. Thanks for taking a look and may you have as many days as you want between now and when you meet the Reapers.

The Long Way Home

Our newest game just hit digital shelves. Swing by the itch store or buy it right here and check out our newest rpg. The Long Way Home is a 2-player asynchronous journaling rpg about a post-apocalyptic couple separated by circumstance struggling through the badlands and the dangers of their unexplored Habitat to find a way back together. Take on the role of one of the two figures and see if you can beat the odds and find your way back to each other.

Crisis RPG

Crisis is a roleplaying game of escalating stakes racing against disaster to tell a story. Players define the margins and color in the major points at the beginning of the session, and explore those plots, people, and places in detail during the scenes themselves. Each scene features a player character designated the Protagonist whose story is told for that scene. Another player is their Foil, putting obstacles in their way to test them and show all of us what they are capable of. In this way, every player is both a character and a game master.

more “Crisis RPG”

The Good That Zoos Do

Another is a game we spun up in a month for the #cryptidjam last year at itch, where participants built a game in a month’s time on the theme of cryptids. The Good That Zoos Do creates agents of a supernatural zoo as well as the monster they are hunting. The cryptid is revealed during a flashback scene where it interacts with a group of disposable NPCs and its traits are defined through the process of eliminating them. The rest of the session, play is between the players as agents and the GM as both setting and the cryptid itself with a playing card mechanic resolving all the actions. It is based largely on the Zoo Podcast and their ongoing series about monster hunters and occasionally empathetic intelligent cryptids.

BITE

As the harvest approaches, the villagers gather and ponder the coming winter. Among them, darkness lurks, corrupting the town and its inhabitants. Unlikely allies will rise either to save this village or condemn it. 

Can you make it through the lengthening nights and save the town? Or is something creeping up on you, disguised as a neighbor, waiting for its chance to BITE?

BITE is a social game to be played during a gathering, like a party or convention. Players receive roles and pair up for a few minutes of conversation at a time, at the end of which each reveals an action card to the other player. They resolve these cards and move on to the next discussion, their motives changing throughout the game based upon which side they find themselves: Good or Evil. By the final night, either darkness will have been rooted out of the town, or it will have triumphed.

Officially released in October 2019, Discover the Monster Within!

This image has an empty alt attribute; its file name is Bite-Cover-Image-672x1024.png
BITE Cover Art

BITE is a social deduction game for 6 to 17 players, playable in under an hour. Rules are quick to learn and laid out across two books, a rulebook for running play and a reference manual that details role strategy, action cards uses, and more. 10 roles (5 Good and 5 Evil) have access to 13 actions ranging from the fact-finding Talk card to specialties like Haunt, Stake, and Devour. Vampires have Bite cards they share with other players, spreading their malign influence and claiming their victims for an Evil victory. BITE retails for $27.99.

Planned support includes rule videos, expansion options, an RPG tie-in, and the Mayoral Decrees script that provides word-for-word choices on how to run your first few games of BITE. (It’s the next best thing to having the designer in your living room) If you are running the Crisis RPG scenario that calls for BITE cards and you don’t have them (or can’t get a copy yet), then this download will provide the flavor text for the roles, prompts for their actions, and printable slips to use as cards until you snap up a copy for yourself.

Available at local conventions, and in game stores in the Kansas City, MO region at TableTop Game & Hobby in Overland Park, KS and Pawn & Pint in Kansas City, MO. You can also buy directly from us and we ship anywhere in the US: