Our newest game just hit digital shelves. Swing by the itch store or buy it right here and check out our newest rpg. The Long Way Home is a 2-player asynchronous journaling rpg about a post-apocalyptic couple separated by circumstance struggling through the badlands and the dangers of their unexplored Habitat to find a way back together. Take on the role of one of the two figures and see if you can beat the odds and find your way back to each other.
Crisis is a roleplaying game of escalating stakes racing against disaster to tell a story. Players define the margins and color in the major points at the beginning of the session, and explore those plots, people, and places in detail during the scenes themselves. Each scene features a player character designated the Protagonist whose story is told for that scene. Another player is their Foil, putting obstacles in their way to test them and show all of us what they are capable of. In this way, every player is both a character and a game master.more “Crisis RPG”
Another is a game we spun up in a month for the #cryptidjam last year at itch, where participants built a game in a month’s time on the theme of cryptids. The Good That Zoos Do creates agents of a supernatural zoo as well as the monster they are hunting. The cryptid is revealed during a flashback scene where it interacts with a group of disposable NPCs and its traits are defined through the process of eliminating them. The rest of the session, play is between the players as agents and the GM as both setting and the cryptid itself with a playing card mechanic resolving all the actions. It is based largely on the Zoo Podcast and their ongoing series about monster hunters and occasionally empathetic intelligent cryptids.
As the harvest approaches, the villagers gather and ponder the coming winter. Among them, darkness lurks, corrupting the town and its inhabitants. Unlikely allies will rise either to save this village or condemn it.
Can you make it through the lengthening nights and save the town? Or is something creeping up on you, disguised as a neighbor, waiting for its chance to BITE?
BITE is a social game to be played during a gathering, like a party or convention. Players receive roles and pair up for a few minutes of conversation at a time, at the end of which each reveals an action card to the other player. They resolve these cards and move on to the next discussion, their motives changing throughout the game based upon which side they find themselves: Good or Evil. By the final night, either darkness will have been rooted out of the town, or it will have triumphed.
Officially released in October 2019, Discover the Monster Within!
BITE is a social deduction game for 6 to 17 players, playable in under an hour. Rules are quick to learn and laid out across two books, a rulebook for running play and a reference manual that details role strategy, action cards uses, and more. 10 roles (5 Good and 5 Evil) have access to 13 actions ranging from the fact-finding Talk card to specialties like Haunt, Stake, and Devour. Vampires have Bite cards they share with other players, spreading their malign influence and claiming their victims for an Evil victory. BITE retails for $27.99.
Planned support includes rule videos, expansion options, an RPG tie-in, and the Mayoral Decrees script that provides word-for-word choices on how to run your first few games of BITE. (It’s the next best thing to having the designer in your living room) If you are running the Crisis RPG scenario that calls for BITE cards and you don’t have them (or can’t get a copy yet), then this download will provide the flavor text for the roles, prompts for their actions, and printable slips to use as cards until you snap up a copy for yourself.
Available at local conventions, and in game stores in the Kansas City, MO region at TableTop Game & Hobby in Overland Park, KS and Pawn & Pint in Kansas City, MO. You can also buy directly from us and we ship anywhere in the US: