Jewels in the Attic

I just had the chance to play a charming little game from 1992 called Jewels in the Attic, by Discovery Toys (and no other credited authors). I should also note that the same company was responsible for a series of puzzle games/activities including the Think-It-Through tiles I’ll be referencing in an upcoming post as well.

The premise is simple: The Jewelkeeper has a treasure trove of gems they have hidden in the attic of a large manor house and your group of friends have to brave the threats in various rooms using your own skills and magic items you collect along the way. Once you find enough objects to attempt the Attic, you can attempt to conquer the Jewelkeeper’s minions and defeat the Jewelkeeper himself. The trick is you play in your actual home, moving from room to room and using an ingenious set of cardboard tokens to run these challenges. 

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Far Space

Almost a year after my last big LARP experience (The Climb, played with basically the same group), we got together to try out a new project called Far Space by Christian Griffen. The print-on-demand website describes it thus:

This game is a Live Action Roleplay scenario based around escape-room-inspired problem solving challenges in which the fate of individual characters and the ship as a whole depends on the choices that the players make. 

Far Space game description

I was immediately intrigued by the bridge simulator/ship in crisis vibe of the game. I’m a huge fan of any game that really wrestles with life aboard a vessel, be it a submarine, spaceship, or airship so I knew this was something I wanted to try. I’m also a fan of escape room-style puzzles and resource management, so that was a bonus when I found out what gameplay was going to be like.

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