When Tropes Attack: Genre Conventions in Tabletop Games

Genre considerations in a tabletop game are tricky. On the one hand, playing to expectations and including elements from the wider genre is necessary (to an extent) for it to qualify as an example of the “thing.” On the other, playing too close to type can make the game boring or predictable. Where do you draw the line between staying faithful and being original?

more “When Tropes Attack: Genre Conventions in Tabletop Games”

CUT TO: Stealing the Language of Film for Tabletop Gaming

Roleplaying games are distributed in book format (until someone invents an all podcast-and-YouTube-video distribution method), and has as its reference points prominent literary progenitors: Lord of the Rings, Dune, Neuromancer, Starship Troopers. But just as common, we talk about games in terms of film tropes and our games draw from film and television: the Matrix, Firefly, Star Wars, and Star Trek. A lot of jokes and memes have been written lately about “what if X was an rpg campaign?” What if the reverse was true?

more “CUT TO: Stealing the Language of Film for Tabletop Gaming”