Heist Playtests (KantCon and Others)

I’ve had the highest number of games in the shortest amount of time recently, averaging a game of Heist every two days for a couple weeks. I’m about due for a new printing of this one, so I imagine it’s time to discuss what I’ve learned. I’ll start with a heartfelt thanks to my playtesters at KantCon, my household game nights, and visitors staying with us. I promise there’s a plan in development to make it easier to play a game if you are further than a short drive away from Kansas City.

The game itself is a card game about team and resource management where you take on the role of an international criminal competing with rivals to steal the most interesting things in the shortest amount of time. You hire a crew, buy gear, and play event cards from your hand (all of which are resource cards and can be spent as money) to make it easier to attempt one of the jobs face-up in the middle of the table. Each job has a number of complications which add to the difficulty, but can also add to the reward if completed successfully. The items themselves are a collection of (mostly real) objects stolen throughout the modern age, including famous works of art, classic cars, national icons, rare collectibles, and some local jobs like corner stores and small banks. By matching your crew’s skills to the jobs, you can avoid taking heat, which is the attention of the authorities. Gain too much heat on your crew and someone is going to jail. The player with the most prestige at the end of the game wins, but rivals don’t know if you are hiding extra prestige cards in with your resource cards. Victory is not a foregone conclusion just by having a lot of points showing. more “Heist Playtests (KantCon and Others)”